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《消逝的光芒》修改文件让宝箱轻松开锁攻略
时间:2024-10-04 来源:本站 作者:佚名
不管怎么变换姿势,都很舒服呢!《消逝的光芒》无脑开锁终极秘诀,一起来看看吧。打开 Data0.pak\data\scripts\minigames\lockpickminigame.scr(推荐用好压内部查看器打开)// Lockpick...

不管怎么变换姿势,都很舒服呢!《消逝的光芒》无脑开锁终极秘诀,一起来看看吧。

打开 Data0.pak\data\scripts\minigames\lockpickminigame.scr(推荐用好压内部查看器打开)

// LockpickDifficulty(s, <-- difficulty="" identifier="">

// f, <-- durability="" (larger="" -=""> harder to break picklocks)

// f, <-- movement="" possibility="" range="" (angle="" around="" the="" required="" value="" where="" you="" can="" move="" the="" lock="" -="" angle="" per="" side)="">

// f, <-- success="" angle="" -="" how="" much="" can="" one="" deviate="" from="" the="" required="" angle="" and="" still="" succed(per="" side)="">

// f, <-- angle="" randomization="" range="" (per="" side)="">

// f) <-- angle="" randomization="" -="" excluded="" part="" (per="" side)="">

sub main()

{

LockpickDifficulty("easy", "&Lockpicking_Easy&", 1.9, 25.0, 360.00, 90.0, 0.0);

LockpickDifficulty("medium", "&Lockpicking_Medium&", 1.9, 25.0, 360.00, 90.0, 0.0);

LockpickDifficulty("hard", "&Lockpicking_Hard&", 1.9, 25.0, 360.00, 90.0, 0.0);

LockpickDifficulty("imposible", "&Lockpicking_Imposible&", 1.9, 25.0, 360.00, 90.0, 0.0);

英文太渣,对比数据试的,发现从easy开始1.9后的第二个数值每行递减,估计就是开锁正确角度,全部修改为360,试验了下现在开锁无死角了,不知道影不影响物品质量。