本文部分资料来自SacredWiki,虽然里面资料较少而且错误很多(汗),但本帖最初一部分资料源自该站,所以还是要感谢一下!
由于物品属性数量很多,肯定会有所遗漏,请各位朋友跟帖补完;如果有解释错误也请跟帖指正。
一般属性
A-C
"Attribute Name" +X 所示属性+X(共6种Attribute)
"Combat Art" +X 所示CA级别+X(共90种CA)
"Skill Name" +X 所示技能+X(共67种skill)
Absorption warding energy(opponent) -X% 敌方的护盾能量-X%
Absorption warding energy +X% (狗/天使)护盾分担的伤害+X%
All Skills +X 所有技能+X
Aspect: "Name" +X 所示派系的CA级别+X
Attack Speed +X% 攻击速度+X%
Attack Value +X 命中值+X
Block Chance: Close Combat +X% 格挡近战攻击的几率+X%
Block Chance: Combat Arts +X% 格挡CA的几率+X%
Block Chance: Knock back +X% 格挡击退的几率+X%
Block Chance: Projectiles +X% 格挡发射物(远程攻击,部分法术可能也算,待测)的几率+X%
Block Chance: Root +X% 格挡定身效果的几率+X%
Casting Speed +X% CA施展速度+X%(WIKI:多个此种属性不累加,仅取最大值)
Combat Art range +X% CA作用范围+X%
Chance for critical hits +X% 致命一击几率+X%
Chance for deadly wounds +X% 造成致命伤的几率+X%(降低MaxHP?待证实)
Chance for Double Hit +X% 增加一次额外攻击机会的几率+X%
Chance for secondary damage effect +X% 触发附加效果(虚弱、燃烧、冰冻、中毒)的几率+X%
Chance to banish undead +X% 使亡灵不能复合(或同时有对亡灵造成即死效果,待测)的几率+X%(参考44楼)
Chance to disregard armor +X% 攻击无视敌人护甲的几率+X%
Chance to evade +X% 躲闪几率+X%
Chance to fear opponents away +X% 使敌人逃跑的几率+X%
Chance to find valuables +X% 找到高级装备的几率+X%
Chance to halve regeneration time +X% CA回复时间减半的几率+X%
Chance to hit additional opponents +X% 攻击时对一个额外目标造成伤害的几率+X%
Chance to slow opponents by 25% X% 使敌人减速25%的几率+X%
Chance to stun opponents +X% 击晕敌人的几率+X%
Chance to inflict open wounds +X% 造成伤口(流血)的几率+X%
Chance to inflict deep wounds +X% 造成大伤口(暂时降低MaxHP)的几率+X%
Chance to inflict serious wounds +X% 造成重伤的几率+X%(暂时降低MaxHP?待证实)
Chance to knock back opponents +X% 击退敌方的几率+X%
Chance to pierce +X% 远程攻击穿透敌人的几率+X%
Chance to reflect: Close Combat +X% 反弹近战攻击的几率+X%
Chance to reflect: Combat Arts +X% 反弹CA的几率+X%
Chance to reflect: Projectiles +X% 反弹发射物(远程攻击,部分法术可能也算,待测)的几率+X%
Chance to reflect: Stun +X% 反弹眩晕效果的几率+X%
Chance to unseat opponent +X% 将敌人打下坐骑的几率+X%
Chance that opponents cannot evade attacks +X% 敌人无法躲闪的几率+X%
Combat Art Skills +X 所有CA技能+X(技能分类见此帖)
Combat Values +X 命中值与防御值同时+X
D-Z
Damage +X% 伤害+X%
Damage against Undead +X% 对亡灵造成的伤害+X%
Damage of enraged players +X% HP小于25%时造成的伤害+X%
Defense Value +X 防御值+X
Defensive Skills +X 所有防御技能+X(技能分类见此帖)
Detrimental magic effects -X% 有害魔法效果-X%
Duration of potion effects +X% 药剂持续时间+X%
Experience per kill +X% 杀怪获得的经验值+X%
Faster Increase of Survivial Bonus +X% 生存奖励增长速度+X%
General Skills +X 所有普通技能+X(技能分类见此帖)
Hitpoint Regeneration +X/s 生命回复速度+X/s
Healing +X% 生命值+X%
Leech Life from opponents +X% 生命偷取+X%
Life Leeched per hit +X 命中时偷取生命+X
Light range +Xm 照明范围+Xm
Max. Hitpoints +X 生命上限+X
Max. shield energy +X (狗/天使)护盾能量最大值+X
Neutralize damage over time X 中和DOT伤害X
Offensive Skills +X 所有攻击技能+X(技能分类见此帖)
Opponent s attack value -X% 敌方命中值-X%
Opponent s chance to evade -X% 敌方躲闪几率-X%
Opponent s chance to reflect melee damage -X% 敌方反弹近战攻击几率-X%
Opponent s defense value -X% 敌方防御值-X%
Opponent level for deathblow +X% 对HP少于X%的敌人造成双倍伤害
Ranged Defense Value +X 针对远程攻击的防御值+X
Regeneration Penalty +/-X% CA回复时间+/-X%
Regeneration Penalty from Buffs -X% 因开启Buff而增加的CA回复时间-X%
Regeneration Time -X% CA回复时间-X%
Regeneration Time: "Aspect" -X% 所示派系的CA级别回复时间-X%
Regeneration per hit +Xs 命中时CA回复时间减少Xs
Run Speed +X% 移动速度+X%
Shield Regeneration +X% 能量护盾充能速度+X%
Speed 速度(需要armor lore、sword lore等将其解锁后变为attack speed、casting speed等)
Spell Intensity +X% 法术强度+X%
Spell Resistance +X% 法术抗性+X%
Selling Price +X% 售价+X%
Visibility Range +X% 视野+X%
伤害类型属性
注:下文中TYPE指伤害类型(物理、魔、火、冰、毒);type指伤害类型的附加效果(无、虚弱、燃烧、冰冻、中毒)
Armor: TYPE +X% 针对TYPE的护甲值+X%
Armor +X TYPE 针对TYPE的护甲值+X
Opponent s chance to type -X% 被敌方造成type的几率-X%
Chance for type +X% 造成type的几率+X%
Conversion Physical to TYPE +X% 将物理伤害的X%转化为TYPE伤害
Damage: TYPE +X% TYPE伤害+X%
Damage mitigation: TYPE +X% 受到的TYPE伤害-X%
Damage over time: TYPE -X% 受到的TYPE型DOT伤害-X%
Opponent s armor: TYPE -X% 敌方TYPE护甲值-X%